About Stakker
1.
Stakker FAQ
2.
Stakker Design Notes
❱
2.1.
Origin
2.2.
Addressing events to objects
2.3.
Delivering events
2.4.
Becoming an actor system
2.5.
Actor guarantees
2.6.
Privilege levels
2.7.
Low-level actors
2.8.
Fast message execution
2.9.
Queue execution behaviour
2.10.
Time virtualization
2.11.
Event source independence
2.12.
Single-threaded performance
2.13.
Why single-threaded?
2.14.
Timer queue
2.15.
Deferrer
2.16.
Actor Prep state
2.17.
Signatures of actor methods
2.18.
Alternative signatures
2.19.
Data kept with actor state
2.20.
Overhead of an actor
2.21.
Macro argument structure
2.22.
Dropping to clean up
2.23.
Cargo features and safety
2.24.
Why no detached actors?
2.25.
Why use actors?
3.
Stakker Guide
❱
3.1.
The actor way of thinking
3.2.
Finding Stakker-compatible crates
3.3.
Ret and Fwd differences
3.4.
Detecting delivery failure
3.5.
Actor termination
3.6.
Actor<dyn Trait>
3.7.
Top-level actor template
3.8.
Inter-thread communication
4.
Stakker Roadmap
Light
Rust (default)
Coal
Navy
Ayu
Stakker actor runtime guide
Stakker Guide
This section provides more practical information on coding with
Stakker
.