2021-04-06: Interfacing a low-level actor system to Rust async/await, part 1

I've been coding on never-blocking actor systems for maybe 8 years, and that is "home" to me and the natural way to go about things. But in Rust most of the async ecosystem is based around async/await. So in order to join that ecosystem and make use of some of those crates, I need to interface my actor runtime to async/await. So Stakker needs to become an async/await executor.

So inspired by the Async Foundations Visioning exercise, I'm documenting this process to provide some hard data for a possible status quo story about interfacing to async/await from a foreign runtime, and perhaps to highlight what is needed to better support executor-independence.

Contents:

Ground rules

First of all, here are the relevant characteristics of the runtime that I'm interfacing from:

  • Never-blocking. This means that all events or messages must be handled by the actor immediately on delivery, and the runtime delivers messages ASAP. The actor can't temporarily block its queue whilst waiting for some external process to complete, nor selectively accept just certain types of messages, like some actor systems allow. This may seem limiting but actually it works out fine in practice, not least because there can't be deadlocks in the messaging layer. So I don't anticipate this being a big problem for interfacing to async/await. Note that in this runtime an actor message IS an event which IS an asynchronous actor call which IS an FnOnce closure on the queue. The are equivalent.

  • No futures or promises. Everything is imperative and direct. You simply make an asynchonous call (i.e. conceptually send a message) when you have something to communicate to another actor. If you want to be notified of something or receive data or a response at some point in the future, you provide a callback in the form of a Ret or Fwd instance. Ret is effectively the opposite of a Future, the other end of the conceptual pipe passing a result back to the code that requested it, and Fwd is the opposite of Stream. So the problem is to interface Ret and Fwd to the common async/await traits. Note that Fwd and Ret handlers run inline at the callsite but typically result in asynchronous calls (i.e. FnOnce closures) being pushed to the queue.

  • Anything might fail: It is expected that actors may fail and be restarted, and the rest of the actor system should continue running fine. This is normal operation. This raises questions about how to deal with failure when async/await code is waiting for data from an actor that goes away.

  • Single-threaded. Stakker makes a conscious choice to optimise for single-threaded operation and insist that load-balancing/etc be done at a higher level. This encourages load-balancing of larger units of work, which should improve parallel performance when several Stakker runtimes work in parallel. This might cause some problems because async/await seems to be oriented around multi-threaded operation.

The characteristics of the target ecosystem (Rust async/await) presumably don't need describing.

Impressions from an actor perspective

Futures and streams

First of all, futures seem weird as a concept. You want a result and you effectively get given an IOU. What use is that? What purpose does a future serve? Why can't the other end just wait and pass us the final result when it is done, instead of giving us a proxy for the result? But then I realized that a future is effectively a temporary mailbox. If the receiving code does not already have some kind of a mailbox, i.e. some concept of a component and a way for events to be delivered to that component, then this may be the only way to get the response delivered. However Stakker has no need for futures as it already has a means for messages to be delivered asynchronously to a destination. So Stakker works the other way around: A Ret sends a value to an end-point, whereas a Future is held by an end-point to receive a value.

Stream in future-core seems to work similarly, i.e. a Stream acts as a mailbox where values will be received by an end-point. Contrast this with Fwd which sends a stream of values to an end-point, i.e. conceptually Fwd is at the opposite end of the pipe. Both Stream and Future operate on a "pull" model. The Stakker primitives on the other hand are clearly "push" operations. So this is a difference in approach.

Forced use of RefCell

The poll method of the Future trait seems like a narrow door in a wall between two bodies of code. There is no way to do qcell/GhostCell-style statically-checked cell borrowing within a Future, because there is no way to communicate an active borrow up through the poll calls from the runtime. Given that, the path of least resistance leads to using RefCell::borrow_mut, which IMHO is a bad habit to get into. I found myself writing "Borrow-safety: ..." comments to justify my use of borrow_mut() and how/why it was going to be panic-free, just as if I was dealing with unsafe. (It's hard to go back to manually-verified cell borrowing once you've got used to statically-checked cell borrowing ...)

Could this work differently and still be executor-independent? Maybe. The std::task::Context is where you'd have to put a borrow of a cell-owner (or "brand" owner), but then it would have to be built into the standard library and be one that all executors could support. For QCell, TCell and TLCell the poll signature is already adequate: the Context<'_> already indicates that it can contain borrows of other things. However for LCell or GhostCell, it would also need an <'id> added to the signature. The GhostCell style has least restrictions, but unfortunately adding <'id> to all poll implementations would be a difficulty. Could the compiler derive this automatically? I would be totally in favour of Context adding GhostCell-like cell borrowing if the compiler didn't require the <'id>.

In Stakker, I pass active borrows to cell-owners up through all the calls, which allows statically-checked access to two independent classes of data: both actor-state and Share-state. But I have full control in Stakker and I don't have to conform to any external traits, nor worry about compatibility with other actor runtimes. To allow statically-checked cell borrowing in async/await, the standard library would have to adopt one single qcell/GhostCell-like solution for std::task::Context -- and probably this is not an easy decision right now.

Cache-efficiency

Rust async/await seems like it might be more cache-efficient than Stakker. Since the code is "pull"-based, it will keep on pulling data until there is no more data immediately available. So that exhausts a single resource in one go, whilst all the related code is still in cache. On the other hand, Stakker processes actor calls in submission order. So if the input events are interleaved, then so will be the processing. However Stakker can still do bulk operations, e.g. if what is queued is a notification to examine a resource rather than the individual chunks of data, then the entire resource can still be flushed in one go. There are probably pros and cons of both approaches.

Complexity

It may be that the complexity behind async/await is the minimum necessary complexity to get the job done, but it doesn't seem very simple or elegant on the surface. In particular working with pinning just seems really awkward. Maybe this is conceptually elegant underneath and it's just the initial implementation that is a bit rough, but I haven't got to that point with it yet.

Multi-threaded

The standard library Waker is Send, so this wake-up mechanism is obviously not designed for efficient single-threaded use. Given that I'm writing a single-threaded executor, that is an unacceptable cost, so I implemented a separate wake-up mechanism that Stakker-specific glue code can use instead. So this means that where async/await code is passing data to or from actor code, no synchronization operations (atomics, mutexes, etc) are required at all. I will later add a separate spawn_with_waker call to spawn with a traditional Waker where that is required, e.g. where some async code spawns threads and needs to send wake-up notifications back across threads to the Stakker thread.

Mapping between Ret and Future

Conceptually Ret and Future are like opposite ends of the same pipe, so it's quite natural to interface the two together. There are a few combinations:

  • Spawn: FutureRet: Connects an existing Future and Ret together and runs the future to completion, passing the final value to the Ret. Allows flow of data from async/await to the actor system.

  • Push pipe: RetFuture: Create a new Future / Ret pair where the future will resolve to the value passed to the Ret, as soon as that value is provided. Allows flow of data from the actor system to async/await.

  • Pull pipe: FutureRet / Ret: Create a Future which when first polled sends a message to the provided Ret requesting data and providing another Ret to return it with, which when responded to resolves the future to that value. This is like a push pipe, except that data doesn't have to be generated until it is needed.

Within those combinations there are also choices about handling of failure. Ret has the property that if it is dropped (e.g. the actor handling it fails), None is sent back. There are two ways of mapping that failure onto async/await:

  • Drop the whole async/await task. This means that from the point of view of the async/await code, it will abruptly stop executing at whatever .await it was stuck on. However, the plus side is that no special handling of failure is required.

  • Pass the error through, using Result<T, ActorFail> as the type returned by the Future. That way the task can handle the failure and continue executing.

Mapping between Fwd and Stream

First of all StreamFwd can be supported with a spawn-like operation, i.e. running the stream in the background until it terminates, forwarding all values to the Fwd. This is straightforward.

For FwdStream, it is more complex. There is a fundmental difference in semantics between Fwd and Stream. Fwd is effectively just a connection between A and B, allowing an endless stream of values to be pushed, whereas Stream is a "pull" connection and supports termination. Connecting a Fwd to a Stream directly as a "push pipe" requires a queue in between, because we can't force the owner of the Stream to handle values if it doesn't want to. So given the requirement for queuing and no mechanism for backpressure, this is probably not the ideal setup in most cases.

However a "push pipe" can be made more manageable with a Fwd<()> callback that is called whenever the queue becomes empty. That way the sender can refill batches of data when requested. If the sender pushes just one value each time it is called, then the "push pipe" has become a "pull pipe". So this allows the full spectrum of implementations. To handle termination, we can require that the Fwd passes Option<T> values the same as the Stream does.

Then there is the question of handling actor failures. If the last reference to the Fwd goes away before the final None is sent then that's assumed to be an irregular termination of the stream. As for Future there are two ways to handle this:

  • Drop the whole async/await task. This means that poll_next can return Option<T> as normal, and the async/await code doesn't have to do any special handling of failure.

  • Pass the error through, meaning that the return from the poll_next will be Option<Result<T, ActorFail>>. So normally you'd get zero or more Some(Ok(value)) values, then a None for termination of the stream. However in the case of actor failure instead you'd get Some(Err(ActorFail)) then None to terminate the stream.

State of play

Spawning futures and streams, plus the actor interfaces to futures and streams are running fine, with basic tests, in the current version of the stakker_async_await crate.

So far things have not been too bad. Figuring out how best to implement a single-threaded task wake-up mechanism within Stakker took a while, trying various different methods. Pinning was awkward but manageable after going through the docs. Finding the best mapping between the two sides took some consideration.

Next steps

The aim is to attempt to support all the executor-independent async/await interfaces available in the ecosystem, to see how that goes and what the differences are. Also to see how much executor-independent code is out there, and what precisely it requires of the runtime.

So these crates will be looked at, to see how much can be supported:

Are there any other crates out there that would be worth looking at?

In addition, it would be good to be able to make asynchronous actor calls from async/await code written specifically to run on Stakker. But that will probably need quite a bit of work to get the ergonomics right.